There's no denying Redfall was disappointing, but that's not a fair reflection of Xbox's output in recent times. And, frankly, the hyperbole surrounding Xbox's struggles in recent times felt overblown and premature.
I don't believe he should apologise for anything. With gameplay, distancing will not work – 90% of the time you have to be in the center of the story: looking for objects, crossing things, performing rituals and communicating with wandering souls.Ahead of Xbox's latest showcase, Phil Spencer took to the stage to speak with fans.ĭuring it, he apologised for being emotional on a podcast – referring to his appearance on Kinda Funny, where he reacted to the poor performance of Bethesda's Redfall, and expressed his frustration with the console business.
It is not at all necessary to rush to every task – the developers are allowed to maintain a distance and observe many events from the side. The narrative is presented through the prism of secondary and main tests, which offer, albeit linear development, with the ability to choose the degree of “intensity” of entry into the local atmosphere. The world around is curious, but not explored: the heroes, as if in the books of Kir Bulychev, wander the continents and islands, climb the slopes and descend into the lowlands, collect supplies and interact with local animals possessing abilities unusual by the standards of earthlings. EVERWILD is a cartoon adventure game from the Rare studio that transports events into an alternative universe located at the junction of primitive tribes and fantasy scenery, reminiscent of the connection between time and space, and inhabited by fictional creatures.